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Introduction

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Modeling Basics
Assembling Space Marines
  Assembling Tyranids
  Painting Ultramarines
  Painting Genestealers
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  Tyranid Color Schemes

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REMOVING THE MODELS
Citadel plastic miniatures are fixed to a frame that must be removed before construction. Removal is best done with modeling clippers or, with extreme care, a sharp craft knife. Any visible mould lines can be scraped clean with a knife or file.
GENESTEALER
These Tyranid organisms are created to scout out and invade potential prey-worlds. Ferociously effective close combat opponents, they use their prodigious strength, lightning fast reflexes, and lethal rending claws to tear apart their foes.
TERMAGANT
Termagants are one of the most common species of Tyranid. Agile, fast and cunning, they hunt in numbers, stalking their prey with bio-organic weapons called "fleshborers." These weapons fire salvos of sharp-fanged beetles that can eat through flesh and armour with equal ease.
HIVE NODE
Burrowed deep underground, the hive node is the visible orifice of a huge bio-production organism, part of the living Tyranid machinery that endlessly spews out a variety of new troops and bioengineered broods, carrying forth the Tyranid infestation.
SPORE MINE
These floating bio-organic bombs are laden with poison, acid, or explosive enzymes. They drift on air currents, attracted by heat, sound, or movement. If their sensory tendrils make contact with a target, the bulging sac explodes, spraying out its deadly contents and further spreading the infestation.
INFESTATION MARKER
The infestation that the Tyranid threat spreads across a planet often manifests itself in pustulant, writhing sores upon the landscape, evidence of the alien blight permeating the very core of the world. They are one source of the loathsome spore mines.

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